Sunday, October 11, 2020

Kill Bill Vol II sound analysis

 




Scene 1 Woman being nailed shut into a box.

We start with contrapuntal music playing, this music is contrapuntal because we hear hammering on this wooden casket along with western music, western music does not fit the idea of someone being shut into their casket alive. In the first scene as stated we hear hammering of nails into a casket this sound is diegetic, however, it is post-production sound due to the fact the hammer is not hitting the nail the same time we hear the nail being hit. The sound of the nails being hit into the casket is a synchronous sound. The woman in the box crying the sound of her crying is diegetic and is a parallel sound. 


 

Scene 2 complete darkness

We can hear the woman breathing and crying these are both diegetic sounds. Pleonastic sound is used for the long following scene as all actions are overly exaggerated so the audience feels as if they are in the box with the girl. We begin by hearing the casket being pulled along the floor, the sound of this has been done post-production, this particular sound is only diegetic to the woman inside. Small breaks of silence are used to show struggle of moving the casket. We can hear also post-production sounds of the ropes being pulled to lower the caskets and diegetic sounds of the men heaving. We then hear the casket being dropped into the ground this sound is also diegetic. Once the casket is in the ground a long silence is used to build up tension. After this, a strong pleonastic drop of soil is heard as it is grainy signifying the woman is being buried, this is diegetic sound, small breaks are taken in between to build up tension and fear. The sound of dirt falling was done post-production. 

Scene 3 flashlight comes on   

At this point, the sound of the dirt falling gets less and less however the noise becomes deeper showing that she is nearly fully covered. We can hear the woman breathing and we can say that it is diegetic sound. The woman grunting and growling as well as hitting is all done in production and not post-production.

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